Design Meets Mind, LLC provides professional development
through our strengths in the fields of education and psychology.
Design Meets Mind, LLC provides the following:
- Resources on Learning Technologies in Education
How can educators use technology to help youth and young adults learn today? We publish resources that help educators think of ways to use technology to help students learn.
- Resources on Helping College Students Succeed
How can we help college students thrive in the 21st century? We publish resources that explore this important question.
- Clinical Supervision for Pennsylvania Mental Health Counselors
We can provide a supportive learning and mentoring experience for counselors working towards their professional licenses in Pennsylvania.
Marcus T. Wright, M.S.Ed. is a seasoned higher education professional with a passion for helping college students thrive on campus and beyond. He is also an analyst and researcher of the connection between learning, technology, and society in this digital age. He is the author of Paradox of the Learning Game: The Promise and Plight of Video Games and Learning which explores the potential of video games as learning resources, and some of the social challenges that need to be addressed for this potential to be reached. To chat with Marcus about learning technologies or advising college students, email email@example.com.
Chantal C. Wright, M.Ed., LPC., is a licensed professional counselor with over a decade of experience in the mental health field. She specializes in providing individual and family mental health counseling for children, adolescents and adults. She can provide Clinical Supervision for Pennsylvania counselors who are working toward their license. If you are interested in clinical supervision, please email firstname.lastname@example.org.
New Book from Design Meets Mind, LLC – Paradox of the Learning Game: The Promise and Plight of Video Games and Learning
**Great for educators who want to learn more about the potential of video games as learning resources. Also great for parents who would like to know some of the benefits of video games!**
The excitement around the potential of video games as sources for learning has never been greater. Developments in digital and computer technology have magnified the creativity and availability of advanced learning games—which are games that take significant advantage of the video game medium for transferable learning experiences.
In Paradox of the Learning Game: The Promise and Plight of Video Games and Learning, Marcus T. Wright highlights the potential of the video game medium as a tool for learning, while exploring some of the social and industry challenges that limit the success of advanced learning games. This book not only serves as an introduction to the power of video games as learning resources, but also as a call for video games and learning advocates to carefully consider several deep-rooted challenges that could negatively impact the future of this learning technology.
Paradox of the Learning Game is available on Amazon.
Design Meets Mind, LLC | 1315 Walnut Street, Suite 320, Philadelphia PA 19026
*Image “Light Bulb Clip Art” by ocal, used under a Creative Commons CC0 1.0 Universal Public Domain Dedication.