Marcus T. Wright is a seasoned higher education professional with a passion for helping college students thrive on campus and beyond. He is also an analyst and researcher of the connection between learning, technology, and society in this digital age. An avid writer, he is the author of Paradox of the Learning Game: The Promise and Plight of Video Games and Learning. In Fall 2017, Marcus will return to the University of Pennsylvania Graduate School of Education as a student in their Higher Education Ed.D. program.
Check out some of his work at the websites below:
New Book by Marcus – Paradox of the Learning Game: The Promise and Plight of Video Games and Learning
The excitement around the potential of video games as sources for learning has never been greater. Developments in digital and computer technology have magnified the creativity and availability of advanced learning games—which are games that take significant advantage of the video game medium for transferable learning experiences.
In Paradox of the Learning Game: The Promise and Plight of Video Games and Learning, Wright highlights the potential of the video game medium as a tool for learning, while exploring some of the social and industry challenges that limit the success of advanced learning games. This book not only serves as an introduction to the power of video games as learning resources, but also as a call for video games and learning advocates to carefully consider several deep-rooted challenges that could negatively impact the future of this learning technology.
Paradox of the Learning Game is now available on Amazon.