Marcus T. Wright is a higher education professional dedicated to the academic and professional success of college students. He is also a commentator on learning technologies, and an avid writer who has contributed to several online publications including Entertainment Weekly’s EW Community and The Huffington Post. He is the author of Paradox of the Learning Game: The Promise and Plight of Video Games and Learning, which discusses the potential of video games as learning resources and the social challenges that need to be addressed for this potential to be reached. He is also the founder of Design Meets Mind, LLC, which provides professional development for educators and counselors. In Fall 2017, Marcus will be returning to the University of Pennsylvania Graduate School of Education as a student in their Higher Education Ed.D. program.
Check out some of his work at the websites below:
New Book by Marcus – Paradox of the Learning Game: The Promise and Plight of Video Games and Learning
The excitement around the potential of video games as sources for learning has never been greater. Developments in digital and computer technology have magnified the creativity and availability of advanced learning games—which are games that take significant advantage of the video game medium for transferable learning experiences.
In Paradox of the Learning Game: The Promise and Plight of Video Games and Learning, Wright highlights the potential of the video game medium as a tool for learning, while exploring some of the social and industry challenges that limit the success of advanced learning games. This book not only serves as an introduction to the power of video games as learning resources, but also as a call for video games and learning advocates to carefully consider several deep-rooted challenges that could negatively impact the future of this learning technology.
Paradox of the Learning Game is now available on Amazon.