Digital Learning Games as Skinner Boxes

My latest on Huffington Post discusses how I believe that digital learning games need to be more than “make the right choice, get a reward.” This mindset is akin to the ‘Skinner Box,’ an experiment by psychologist B.F. Skinner where he put a hungry rat in a box with a lever in it.  Whenever the rat pulled the lever, food was dispensed that he could eat. Digital learning games must be more than this!

“Digital Learning Games Must be More than Skinner Boxes” (Huffington Post)

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